Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players

Reading time: 1 minute
...

📝 Original Info

  • Title: Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players
  • ArXiv ID: 2002.03887
  • Date: 2020-06-04
  • Authors: Jeffrey Bosboom, Charlotte Chen, Lily Chung, Spencer Compton, Michael Coulombe, Erik D. Demaine, Martin L. Demaine, Ivan Tadeu Ferreira Antunes Filho, Dylan Hendrickson, Adam Hesterberg, Calvin Hsu, William Hu, Oliver Korten, Zhezheng Luo, Lillian Zhang

📝 Abstract

We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but polynomial for nonstrict inequalities. Second we analyze three types of triangular edge matching, of which one is polynomial and the other two are NP-complete; all three are #P-complete. Third we analyze the case where no target shape is specified, and we merely want to place the (square) tiles so that edges match (exactly); this problem is NP-complete. Fourth we consider four 2-player games based on $1 \times n$ edge matching, all four of which are PSPACE-complete. Most of our NP-hardness reductions are parsimonious, newly proving #P and ASP-completeness for, e.g., $1 \times n$ edge matching.

📄 Full Content

Reference

This content is AI-processed based on open access ArXiv data.

Start searching

Enter keywords to search articles

↑↓
ESC
⌘K Shortcut