Computer Science / Computational Complexity

All posts under category "Computer Science / Computational Complexity"

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Lower Bounds for Function Inversion with Quantum Advice

Function inversion is the problem that given a random function $f [M] to [N]$, we want to find pre-image of any image $f^{-1}(y)$ in time $T$. In this work, we revisit this problem under the preprocessing model where we can compute some auxiliary information or advice of size $S$ that only depends on $f$ but not on $y$. It is a well-studied problem in the classical settings, however, it is not clear how quantum algorithms can solve this task any better besides invoking Grover s algorithm, which does not leverage the power of preprocessing. Nayebi et al. proved a lower bound $ST^2 ge tilde Omega(N)$ for quantum algorithms inverting permutations, however, they only consider algorithms with classical advice. Hhan et al. subsequently extended this lower bound to fully quantum algorithms for inverting permutations. In this work, we give the same asymptotic lower bound to fully quantum algorithms for inverting functions for fully quantum algorithms under the regime where $M = O(N)$. In order to prove these bounds, we generalize the notion of quantum random access code, originally introduced by Ambainis et al., to the setting where we are given a list of (not necessarily independent) random variables, and we wish to compress them into a variable-length encoding such that we can retrieve a random element just using the encoding with high probability. As our main technical contribution, we give a nearly tight lower bound (for a wide parameter range) for this generalized notion of quantum random access codes, which may be of independent interest.

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A Quadratic Lower Bound for Algebraic Branching Programs and Formulas

We show that any Algebraic Branching Program (ABP) computing the polynomial $ sum_{i = 1}^n x_i^n$ has at least $ Omega(n^2)$ vertices. This improves upon the lower bound of $ Omega(n log n)$, which follows from the classical result of Baur and Strassen [Str73, BS83], and extends the results in [K19], which showed a quadratic lower bound for emph{homogeneous} ABPs computing the same polynomial. Our proof relies on a notion of depth reduction which is reminiscent of similar statements in the context of matrix rigidity, and shows that any small enough ABP computing the polynomial $ sum_{i=1}^n x_i^n$ can be depth reduced to essentially a homogeneous ABP of the same size which computes the polynomial $ sum_{i = 1}^n x_i^n + epsilon(x_1, ldots, x_n)$, for a structured error polynomial $ epsilon(x_1, ldots, x_n)$. To complete the proof, we then observe that the lower bound in [K19] is robust enough and continues to hold for all polynomials $ sum_{i = 1}^n x_i^n + epsilon(x_1, ldots, x_n)$, where $ epsilon(x_1, ldots, x_n)$ has the appropriate structure. We also use our ideas to show an $ Omega(n^2)$ lower bound of the size of algebraic formulas computing the elementary symmetric polynomial of degree $0.1n$ on $n$ variables. This is a slight improvement upon the prior best known formula lower bound (proved for a different polynomial) of $ Omega(n^2/ log n)$ [Nec66, K85, SY10]. Interestingly, this lower bound is asymptotically better than $n^2/ log n$, the strongest lower bound that can be proved using previous methods. This lower bound also matches the upper bound, due to Ben-Or, who showed that elementary symmetric polynomials can be computed by algebraic formula (in fact depth-$3$ formula) of size $O(n^2)$. Prior to this work, Ben-Or s construction was known to be optimal only for algebraic formulas of depth-$3$ [SW01].

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EXPSPACE-Completeness of Logics K4xS5, S4xS5, and the Logic of Subset Spaces, Part 2  EXPSPACE-Hardness

EXPSPACE-Completeness of Logics K4xS5, S4xS5, and the Logic of Subset Spaces, Part 2 EXPSPACE-Hardness

It is known that the satisfiability problems of the product logics K4xS5 and S4xS5 are NEXPTIME-hard and that the satisfiability problem of the logic SSL of subset spaces is PSPACE-hard. We improve these lower bounds for the complexity of these problems by showing that all three problems are EXPSPACE-hard under logspace reduction. In another paper we show that these problems are in ESPACE. This shows that all three problems are EXPSPACE-complete.

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Edge Matching with Inequalities, Triangular Pieces, Unknown Shape, and Two Players

Edge Matching with Inequalities, Triangular Pieces, Unknown Shape, and Two Players

We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but polynomial for nonstrict inequalities. Second we analyze three types of triangular edge matching, of which one is polynomial and the other two are NP-complete; all three are #P-complete. Third we analyze the case where no target shape is specified, and we merely want to place the (square) tiles so that edges match (exactly); this problem is NP-complete. Fourth we consider four 2-player games based on $1 times n$ edge matching, all four of which are PSPACE-complete. Most of our NP-hardness reductions are parsimonious, newly proving #P and ASP-completeness for, e.g., $1 times n$ edge matching.

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