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CliqueStream: an efficient and fault-resilient live streaming network on a clustered peer-to-peer overlay

Several overlay-based live multimedia streaming platforms have been proposed in the recent peer-to-peer streaming literature. In most of the cases, the overlay neighbors are chosen randomly for robustness of the overlay. However, this causes nodes that are distant in terms of proximity in the underl

Multimedia Network Distributed Computing Computer Science Networking
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Augmented Reality Applied to LEGO Construction: AR-based Building Instructions with High Accuracy & Precision and Realistic Object-Hand Occlusions

BRICKxAR is a novel Augmented Reality (AR) instruction method for construction toys such as LEGO. With BRICKxAR, physical LEGO construction is guided by virtual bricks. Compared with the state-of-the-art, accuracy of the virtual - physical model alignment is significantly improved through a new desi

HCI Computer Science Computers and Society
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Comparison of mechanical conditions in a lower leg model with 5 or 6 tissue types while exposed to prosthetic sockets applying finite element analysis

Lower limb amputees often suffer skin and tissue problems from using their prosthesis which is a challenging biomechanical problem. The finite element method (FEM) has previously been applied to analyse internal mechanical conditions of the leg at prosthesis use. However, the representation of soft

Physics Model Computational Engineering Analysis Computer Science

< Category Statistics (Total: 5447) >

Electrical Engineering and Systems Science
107
General Relativity
9
General Research
4145
HEP-EX
4
HEP-LAT
2
HEP-PH
9
HEP-TH
11
MATH-PH
15
NUCL-EX
3
NUCL-TH
4
Quantum Physics
26

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