Application of predictive machine learning in pen & paper RPG game design
📝 Original Info
- Title: Application of predictive machine learning in pen & paper RPG game design
- ArXiv ID: 2511.00084
- Date: 2025-10-29
- Authors: ** 정보 없음 (논문에 저자 정보가 제공되지 않았습니다.) **
📝 Abstract
In recent years, the pen and paper RPG market has experienced significant growth. As a result, companies are increasingly exploring the integration of AI technologies to enhance player experience and gain a competitive edge. One of the key challenges faced by publishers is designing new opponents and estimating their challenge level. Currently, there are no automated methods for determining a monster's level; the only approaches used are based on manual testing and expert evaluation. Although these manual methods can provide reasonably accurate estimates, they are time-consuming and resource-intensive. Level prediction can be approached using ordinal regression techniques. This thesis presents an overview and evaluation of state-of-the-art methods for this task. It also details the construction of a dedicated dataset for level estimation. Furthermore, a human-inspired model was developed to serve as a benchmark, allowing comparison between machine learning algorithms and the approach typically employed by pen and paper RPG publishers. In addition, a specialized evaluation procedure, grounded in domain knowledge, was designed to assess model performance and facilitate meaningful comparisons.💡 Deep Analysis
📄 Full Content
Reference
This content is AI-processed based on open access ArXiv data.