MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds
Reading time: 2 minute
...
📝 Original Info
- Title: MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds
- ArXiv ID: 2508.14879
- Date: 2025-08-20
- Authors: ** 논문에 명시된 저자 정보가 제공되지 않았습니다. (저자명 및 소속을 확인할 수 있으면 추가해 주세요.) **
📝 Abstract
Reconstructing 3D objects into editable programs is pivotal for applications like reverse engineering and shape editing. However, existing methods often rely on limited domain-specific languages (DSLs) and small-scale datasets, restricting their ability to model complex geometries and structures. To address these challenges, we introduce MeshCoder, a novel framework that reconstructs complex 3D objects from point clouds into editable Blender Python scripts. We develop a comprehensive set of expressive Blender Python APIs capable of synthesizing intricate geometries. Leveraging these APIs, we construct a large-scale paired object-code dataset, where the code for each object is decomposed into distinct semantic parts. Subsequently, we train a multimodal large language model (LLM) that translates 3D point cloud into executable Blender Python scripts. Our approach not only achieves superior performance in shape-to-code reconstruction tasks but also facilitates intuitive geometric and topological editing through convenient code modifications. Furthermore, our code-based representation enhances the reasoning capabilities of LLMs in 3D shape understanding tasks. Together, these contributions establish MeshCoder as a powerful and flexible solution for programmatic 3D shape reconstruction and understanding. The project homepage is available at \href{https://daibingquan.github.io/MeshCoder}{this link}.💡 Deep Analysis
📄 Full Content
Reference
This content is AI-processed based on open access ArXiv data.