📝 Original Info
- Title: On Unique Games with Negative Weights
- ArXiv ID: 1102.5605
- Date: 2013-03-15
- Authors: Peng Cui (펑 최) – 키랴오 대학 데이터 엔지니어링·지식 엔지니어링 연구소, 인민대학 (베이징, 중국)
📝 Abstract
In this paper, the author defines Generalized Unique Game Problem (GUGP), where weights of the edges are allowed to be negative. Two special types of GUGP are illuminated, GUGP-NWA, where the weights of all edges are negative, and GUGP-PWT($\rho$), where the total weight of all edges are positive and the negative-positive ratio is at most $\rho$. The author investigates the counterpart of the Unique Game Conjecture on GUGP-PWT($\rho$). The author shows that Unique Game Conjecture on GUGP-PWT(1) holds true, and Unique Game Conjecture on GUGP-PWT(1/2) holds true, if the 2-to-1 Conjecture holds true. The author poses an open problem whether Unique Game Conjecture holds true on GUGP-PWT($\rho$) with $0<\rho<1$.
💡 Deep Analysis
📄 Full Content
arXiv:1102.5605v4 [cs.CC] 14 Mar 2013
On Unique Games with Negative Weights
Peng Cui1
Key Laboratory of Data Engineering and Knowledge Engineering, MOE, School of Information
Resource Management, Renmin University of China, Beijing 100872, P. R. China.
cuipeng@ruc.edu.cn
Abstract. In this paper, the author defines Generalized Unique Game Problem
(GUGP), where weights of the edges are allowed to be negative. Two special
types of GUGP are illuminated, GUGP-NWA, where the weights of all edges are
negative, and GUGP-PWT(ρ), where the total weight of all edges are positive and
the negative-positive ratio is at most ρ. The author investigates the counterpart of
the Unique Game Conjecture on GUGP-PWT(ρ). The author shows that Unique
Game Conjecture on GUGP-PWT(1) holds true, and Unique Game Conjecture
on GUGP-PWT(1/2) holds true, if the 2-to-1 Conjecture holds true. The author
poses an open problem whether Unique Game Conjecture holds true on GUGP-
PWT(ρ) with 0 < ρ < 1.
1
Introduction
The Unique Game Conjecture (UGC) is put forward by Khot on STOC 2002 as a pow-
erful tool to prove lower bound of inapproximabilty for combinatorial optimization
problems[6]. It has been shown by researchers a positive resolution of this conjecture
would imply improved even best possible hardness results for many famous problems,
to name a few, Max Cut, Vertex Cover, Multicut, Min 2CNF Deletion, making an im-
portant challenge to prove or refute the conjecture.
Some variations of UGC have been mentioned. Rao proves a strong parallel repe-
tition theorem which shows Weak Unique Game Conjecture is equivalent to UGC[10].
Khot et al. show that Unique Game Conjecture on Max 2LIN(q) is equivalent to UGC[7].
Khot poses the d-to-1 Conjectures in his original paper for d ≥2[6]. O’Donell et al.
show a tight hardness for approximating satisfiable constraint satisfaction problem on 3
Boolean variables assuming the d-to-1 Conjecture for any fixed d[8]. Dinur et al. use the
2-to-2 Conjecture to derive the hardness results of Approximate Coloring Problem, and
prove that the 2-to-1 Conjecture implies their 2-to-2 Conjecture[2]. Guruswami et al.
use the 2-to-1 Conjecture to derive the hardness result of Maximum k-Colorable Sub-
graph Problem[4]. It is unknown whether UGC implies any of the d-to-1 Conjectures,
or vice versa.
Recently, the authors of [1] designed a subexponential time algorithm for Unique
Games Problem (UGP), which challenges the position of UGC as a tool to prove lower
bound of inapproximabilty. While their results stop short of refuting UGC, they do
suggest that UGP is significantly easier than NP-hard problems. On the other side, the
authors of [9] determined a new point of (c, s)-approximation NP-hardness of UGP,
compared to [5], and their new result, together with the result of [3], determines the
two-dimensional region of all known (c, s)-approximation NP-hardness of UGP.
In this paper, the author defines Generalized Unique Game Problem (GUGP), where
weights of the edges are allowed to be negative. Two special types of GUGP are illumi-
nated, GUGP-NWA, where the weights of all edges are negative, and GUGP-PWT(ρ),
where the total weight of all edges are positive and the negative-positive ratio is at most
ρ. GUGP-PWT(ρ) over 1 ≥ρ ≥0 makes a possible phase transition from a 2-Prover
1-Round Game Problem with (1−ζ, δ)-approximation NP-hardness to UGP. The author
shows that UGC on GUGP-PWT(1) holds true, UGC on GUGP-PWT(1/2) holds true,
if the 2-to-1 Conjecture holds true, and the (1 −ζ, δ)-approximation NP-hardness of
GUGP-PWT(ρ) possesses the compactness property when ρ →0.
Section 2 demonstrates some definitions. The author shows the main results for
GUGP-NWA and GUGP-PWT(ρ) in Section 3. Section 4 is some discussions.
2
Preliminaries
In 2-Prover 1-Round Game Problem (2P1R), we are given a bipartite graphG = (V, W; E),
with each edge e having a weight we ∈Q+. We are also given two sets of labels, k1 and
k2, which we identify with [k1] = {1, · · · , k1} and [k2] = {1, · · · , k2}. Each edge e = (u, v)
in the graph is equipped with a relation Re ⊆[k1] × [k2]. The solution of the problem
is a labeling f1 : V →[k1] and f2 : W →[k2] which assigns a label to each vertex of
G. An edge e = (u, v) is said to be satisfied under f1 and f2 if (f1(u), f2(v)) ∈Re, else
is said to be unsatisfied. The object of the problem is to find a labeling maximizing the
total weight of the satisfied edges. The value of the instance, Val(G), is defined as the
maximum total weight of the satisfied edges divided by the total weight of all edges.
Unique Game Problem (UGP) can be viewed as a special type of 2P1R. In UGP, we
are given a graph G = (V, E), a weight function we ∈Q+ for e ∈E, and a set of labels,
[k]. Each edge e = (u, v) in the graph is equipped with a permutation πe : [k] →[k].
The solution of the problem is a labeling f : V →[k] which assigns a label to each
vertex of G. An edge e = (u, v) is said to be satisfied under f if πe(f(u)) = f(v), else
is said to b
Reference
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