📝 Original Info
- Title: Hybrid Stackelberg Game and Diffusion-based Auction for Two-tier Agentic AI Task Offloading in Internet of Agents
- ArXiv ID: 2511.22076
- Date: 2025-11-27
- Authors: Yue Zhong, Yongju Tong, Jiawen Kang, Minghui Dai, Hong-Ning Dai, Zhou Su, Dusit Niyato
📝 Abstract
The Internet of Agents (IoA) is rapidly gaining prominence as a foundational architecture for interconnected intelligent systems, designed to facilitate seamless discovery, communication, and collaborative reasoning among a vast network of Artificial Intelligence (AI) agents. Powered by Large Language and Vision-Language Models, IoA enables the development of interactive, rational agents capable of complex cooperation, moving far beyond traditional isolated models. IoA involves physical entities, i.e., Wireless Agents (WAs) with limited onboard resources, which need to offload their computeintensive agentic AI services to nearby servers. Such servers can be Mobile Agents (MAs), e.g., vehicle agents, or Fixed Agents (FAs), e.g., end-side units agents. Given their fixed geographical locations and stable connectivity, FAs can serve as reliable communication gateways and task aggregation points. This stability allows them to effectively coordinate with and offload to an Aerial Agent (AA) tier, which has an advantage not affordable for highly mobile MAs with dynamic connectivity limitations. As such, we propose a two-tier optimization approach. The first tier employs a multi-leader multi-follower Stackelberg game. In the game, MAs and FAs act as the leaders who set resource prices. WAs are the followers to determine task offloading ratios. However, when FAs become overloaded, they can further offload tasks to available aerial resources. Therefore, the second tier introduces a Double Dutch Auction model where overloaded FAs act as the buyers to request resources, and AAs serve as the sellers for resource provision. We then develop a diffusion-based Deep Reinforcement Learning algorithm to solve the model. Numerical results demonstrate the superiority of our proposed scheme in facilitating task offloading.
💡 Deep Analysis
Deep Dive into Hybrid Stackelberg Game and Diffusion-based Auction for Two-tier Agentic AI Task Offloading in Internet of Agents.
The Internet of Agents (IoA) is rapidly gaining prominence as a foundational architecture for interconnected intelligent systems, designed to facilitate seamless discovery, communication, and collaborative reasoning among a vast network of Artificial Intelligence (AI) agents. Powered by Large Language and Vision-Language Models, IoA enables the development of interactive, rational agents capable of complex cooperation, moving far beyond traditional isolated models. IoA involves physical entities, i.e., Wireless Agents (WAs) with limited onboard resources, which need to offload their computeintensive agentic AI services to nearby servers. Such servers can be Mobile Agents (MAs), e.g., vehicle agents, or Fixed Agents (FAs), e.g., end-side units agents. Given their fixed geographical locations and stable connectivity, FAs can serve as reliable communication gateways and task aggregation points. This stability allows them to effectively coordinate with and offload to an Aerial Agent (AA) t
📄 Full Content
1
Hybrid Stackelberg Game and Diffusion-based
Auction for Two-tier Agentic AI Task Offloading in
Internet of Agents
Yue Zhong, Yongju Tong, Jiawen Kang*, Minghui Dai, Hong-Ning Dai, Zhou Su, Dusit Niyato, Fellow, IEEE
Abstract—The Internet of Agents (IoA) is rapidly gaining
prominence as a foundational architecture for interconnected
intelligent systems, designed to facilitate seamless discovery,
communication, and collaborative reasoning among a vast
network of Artificial Intelligence (AI) agents. Powered by
Large Language and Vision-Language Models, IoA enables the
development of interactive, rational agents capable of complex
cooperation, moving far beyond traditional isolated models.
IoA involves physical entities, i.e., Wireless Agents (WAs) with
limited onboard resources, which need to offload their compute-
intensive agentic AI services to nearby servers. Such servers
can be Mobile Agents (MAs), e.g., vehicle agents, or Fixed
Agents (FAs), e.g., end-side units agents. Given their fixed
geographical locations and stable connectivity, FAs can serve as
reliable communication gateways and task aggregation points.
This stability allows them to effectively coordinate with and
offload to an Aerial Agent (AA) tier, which has an advantage
not affordable for highly mobile MAs with dynamic connec-
tivity limitations. As such, we propose a two-tier optimization
approach. The first tier employs a multi-leader multi-follower
Stackelberg game. In the game, MAs and FAs act as the leaders
who set resource prices. WAs are the followers to determine task
offloading ratios. However, when FAs become overloaded, they
can further offload tasks to available aerial resources. Therefore,
the second tier introduces a Double Dutch Auction model where
overloaded FAs act as the buyers to request resources, and AAs
serve as the sellers for resource provision. We then develop
a diffusion-based Deep Reinforcement Learning algorithm to
solve the model. Numerical results demonstrate the superiority
of our proposed scheme in facilitating task offloading.
Index Terms—Internet of Agents, Two-tier agentic AI task
offloading, Stackelberg game, Double Dutch auction, Diffusion-
based DRL algorithm.
I. Introduction
As a new networking paradigm, Internet of Agents (IoA)
has emerged as the core framework for next-generation in-
Yue
Zhong,
Yongju
Tong,
and
Jiawen
Kang
are
with
the
School
of
Automation,
Guangdong
University
of
Technology,
Guangzhou 510006, China (e-mail: 2112404106@mail2.gdut.edu.cn;
tongyongju1@mails.gdut.edu.cn; kavinkang@gdut.edu.cn).
Minghui Dai is with the School of Computer Science and
Technology, Donghua University, Shanghai 201620, China (e-mail:
minghuidai@dhu.edu.cn).
Hong-Ning
Dai
is
with
the
Department
of
Computer
Sci-
ence, Hong Kong Baptist University, Hong Kong, China (e-mail:
hndai@ieee.org).
Zhou Su is with the School of Cyber Science and Engineering, Xi’an
Jiaotong University, Xi’an 710049, China (e-mail: zhousu@ieee.org).
Dusit Niyato is with the School of Computer Science and Engineer-
ing, Nanyang Technological University, Singapore 639798 (e-mail:
dniyato@ntu.edu.sg).
(*Corresponding author: Jiawen Kang)
telligent networks [1]. This agent-centric model is designed
to support the seamless interconnection, autonomous
discovery, and collaborative reasoning of countless het-
erogeneous physical and virtual agents. The proliferation
and sophistication of these agents are driven by a recent
advent in the field of Artificial Intelligence (AI), i.e.,
the transition from disembodied models to Embodied AI
(EAI) [2]. Unlike their predecessors, which are isolated
and task-specific, EAI gives rise to embodied agents,
i.e., intelligent entities that can autonomously perceive
their surroundings, process information, and interact with
physical objects [3]. The integration of these interactive
and rational embodied agents into the IoA architecture
is a critical step toward Artificial General Intelligence
(AGI), enabling them to operate and cooperate seamlessly
with humans and other agents in complex and dynamic
environments [4].
As a key component of the IoA physical domain, Wire-
less Agents (WAs) are designed for autonomous operation
and interaction within dynamic environments. Their core
functions and tasks are inherently compute-intensive, as
they need to continuously process vast streams of sensor
data to perceive their surroundings and execute precise
physical actions. In this context, autonomous vehicles can
act as WAs to perform advanced agentic AI tasks. For
instance, these agents formulate on-the-fly strategies in
congested traffic (e.g., determining right-of-way at a busy
junction) or utilize local models for environmental under-
standing (e.g., forecasting pedestrian behavior from vi-
sual data) that are profoundly demanding computational
tasks [5]. The strict constraints on heat dissipation and
physical space for high-performance onboard hardware
(e.g., GPUs) of the vehicles create a critical performance
bottlene
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