Analysis of the co-design activity: influence of a mixed artifact and contribution of the gestural function in a spatial augmented reality environment

Reading time: 6 minute
...

📝 Original Info

  • Title: Analysis of the co-design activity: influence of a mixed artifact and contribution of the gestural function in a spatial augmented reality environment
  • ArXiv ID: 1911.07985
  • Date: 2019-11-20
  • Authors: Researchers from original ArXiv paper

📝 Abstract

Augmented reality provides new possibilities to propose environments where the designers can take advantage of the physicality of the artifacts while keeping the versatility of digital environments. Mixed objects can therefore provide new media in the interactions between stakeholders. Besides, the increasing interest in user participation in early design phases is limited by the poor representations or the expensive mock ups to be provided in design meetings. Therefore, understanding the role of these mixed artifacts by analyzing and characterizing the interactions is crucial to the development of both design methods and environments. By focusing on multimodal interactions, we aim at providing new results in terms of the design process, in particular by studying the contribution of the gesture in collaborative product co-creativity sessions but also by understanding the role of these multiple interactions in an augmented reality environment.

💡 Deep Analysis

Deep Dive into Analysis of the co-design activity: influence of a mixed artifact and contribution of the gestural function in a spatial augmented reality environment.

Augmented reality provides new possibilities to propose environments where the designers can take advantage of the physicality of the artifacts while keeping the versatility of digital environments. Mixed objects can therefore provide new media in the interactions between stakeholders. Besides, the increasing interest in user participation in early design phases is limited by the poor representations or the expensive mock ups to be provided in design meetings. Therefore, understanding the role of these mixed artifacts by analyzing and characterizing the interactions is crucial to the development of both design methods and environments. By focusing on multimodal interactions, we aim at providing new results in terms of the design process, in particular by studying the contribution of the gesture in collaborative product co-creativity sessions but also by understanding the role of these multiple interactions in an augmented reality environment.

📄 Full Content

Analysis of the co-design activity: influence of a mixed artifact and contribution of the gestural function in a spatial augmented reality environment

Maud Poulin Univ. Grenoble Alpes, CNRS, Grenoble INP, G-SCOP,
46 Avenue Felix Viallet, 38000 Grenoble, France maud.poulin@grenoble-inp.fr

Cédric Masclet Univ. Grenoble Alpes, CNRS, Grenoble INP, G-SCOP,
46 Avenue Felix Viallet, 38000 Grenoble, France cedric.masclet@gscop.eu

Jean-François Boujut Univ. Grenoble Alpes, CNRS, Grenoble INP, G-SCOP,
46 Avenue Felix Viallet, 38000 Grenoble, France
jean-francois.boujut@grenoble-inp.fr

ABSTRACT Augmented reality provides new possibilities to propose environments where the designers can take advantage of the physicality of the artifacts while keeping the versatility of digital environments. Mixed objects can therefore provide new media in the interactions between stakeholders. Besides, the increasing interest in user participation in early design phases is limited by the poor representations or the expensive mock ups to be provided in design meetings. Therefore, understanding the role of these mixed artifacts by analyzing and characterizing the interactions is crucial to the development of both design methods and environments. By focusing on multimodal interactions, we aim at providing new results in terms of the design process, in particular by studying the contribution of the gesture in collaborative product co- creativity sessions but also by understanding the role of these multiple interactions in an augmented reality environment.

KEY-WORDS Co-design; activity analysis; augmented reality; intermediary objects; multimodal interactions; human system interaction

INTRODUCTION The G-SCOP lab and six of its partners were involved in the European project SPARK H2020 (http://spark- project.net/). The goal of the project is to facilitate interactions within co-design sessions involving designers and customers. The project has provided a responsive ICT platform based on Spatial Augmented Reality (SAR) technology. One of the objectives of the SPARK project was to study the influence of a mixed artifact (in a spatial augmented reality environment) on the interactions between designers and clients, and to determine if these influences are beneficial for the overall results from the co- design sessions. This allowed us to focus on gestures made during artifact-centric interactions. Thanks to the development of a real-time quantitative data collection tool and the constitution of an artifact-based interaction coding methodology, we were able to gather information on the type of artefact used by designers and clients during these interactions. Six real co-design sessions were conducted using three different technologies: spatial augmented reality (SAR), augmented reality (AR), and a standard session of tangible artifacts. The results obtained in this project showed that artifact-centric interactions (tangible, numerical, mixed) were more used than unsupported artifact interactions (about 70% of artifact-centric interactions against 30% of ephemeral interactions). Although we have collected results showing a major trend of artifact-centric interactions in contrary to gestures made in the air, we still know little on the use of these latest category. This is why we want to deepen our work on the influence of such a technology, involving a mixed artifact, on the co-design process. For this, we must proceed to an analysis of the co-design activity by the speech and the gesture of which we will strive to define the roles.

CONTEXT AND PRELIMINARY RESULTS Co-designing is a large and complex human activity where the problem is still poorly defined, and involves several acceptable solutions at the end of the sessions [1]. Given the co-evolution of problem-solution in design [2], many studies have been conducted to analyze and understand the cognitive activity underlying the design task. Ericsson and Simon [3] are at the origin of the method of analysis of individual protocols whose objective is to understand the cognitive mechanisms and processes that produce relations between the stimulus and the response that appear during human activity. However, verbal interactions remain the most analyzed and traditionally used modality during protocol analysis. Indeed, Jiang and Yen [4] have identified that the use of verbal protocol analysis has significantly increased since the Ericsson and Simon publications and that two types of studies coexist in the literature: the analysis of the individual design and group design analysis with a predominance for the method of “think-aloud” [5]. Wishing to stay closer to the reality of the co-design sessions, think-aloud method does not appear to be relevant in our study because it is more relevant in an individual and experimental design situation.

A study c

…(Full text truncated)…

Reference

This content is AI-processed based on ArXiv data.

Start searching

Enter keywords to search articles

↑↓
ESC
⌘K Shortcut