Title: Building Brain Invaders: EEG data of an experimental validation
ArXiv ID: 1905.05182
Date: 2019-05-15
Authors: Researchers from original ArXiv paper
📝 Abstract
We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2649006 in mat and csv formats. This dataset contains electroencephalographic (EEG) recordings of 25 subjects testing the Brain Invaders (Congedo, 2011), a visual P300 Brain-Computer Interface inspired by the famous vintage video game Space Invaders (Taito, Tokyo, Japan). The visual P300 is an event-related potential elicited by a visual stimulation, peaking 240-600 ms after stimulus onset. EEG data were recorded by 16 electrodes in an experiment that took place in the GIPSA-lab, Grenoble, France, in 2012 (Van Veen, 2013 and Congedo, 2013). Python code for manipulating the data is available at https://github.com/plcrodrigues/py.BI.EEG.2012-GIPSA. The ID of this dataset is BI.EEG.2012-GIPSA.
💡 Deep Analysis
Deep Dive into Building Brain Invaders: EEG data of an experimental validation.
We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2649006
in mat and csv formats. This dataset contains electroencephalographic (EEG) recordings of 25 subjects testing the Brain Invaders (Congedo, 2011), a visual P300 Brain-Computer Interface inspired by the famous vintage video game Space Invaders (Taito, Tokyo, Japan). The visual P300 is an event-related potential elicited by a visual stimulation, peaking 240-600 ms after stimulus onset. EEG data were recorded by 16 electrodes in an experiment that took place in the GIPSA-lab, Grenoble, France, in 2012 (Van Veen, 2013 and Congedo, 2013). Python code for manipulating the data is available at https://github.com/plcrodrigues/py.BI.EEG.2012-GIPSA
. The ID of this dataset is BI.EEG.2012-GIPSA.
📄 Full Content
Technical Report
10 May 2019
Building Brain Invaders: EEG data of an experimental validation
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GFP. Van Veen, A. Barachant, A. Andreev, G. Cattan, P. Rodrigues, M. Congedo
GIPSA-lab, CNRS, University Grenoble-Alpes, Grenoble INP.
Address : GIPSA-lab, 11 rue des Mathématiques, Grenoble Campus BP46, F-38402, France
Abstract - We describe the experimental procedures for a dataset that we have made publicly
available at https://doi.org/10.5281/zenodo.2649006
in mat and csv formats. This dataset
contains electroencephalographic (EEG) recordings of 25 subjects testing the Brain Invaders
(1), a visual P300 Brain-Computer Interface inspired by the famous vintage video game Space
Invaders (Taito, Tokyo, Japan). The visual P300 is an event-related potential elicited by a visual
stimulation, peaking 240-600 ms after stimulus onset. EEG data were recorded by 16 electrodes
in an experiment that took place in the GIPSA-lab, Grenoble, France, in 2012 (2,3). Python
code for manipulating the data is available at https://github.com/plcrodrigues/py.BI.EEG.2012-
GIPSA. The ID of this dataset is BI.EEG.2012-GIPSA.
Résumé - Dans ce document, nous décrivons une expérimentation dont les données ont été
publiées à https://doi.org/10.5281/zenodo.2649006
aux formats mat et csv. Ce jeu de donnée
contient les enregistrements électroencéphalographiques (EEG) de 25 sujets testant Brain
Invaders (1), une interface cerveau-ordinateur de type ‘P300 visuel’ inspirée du fameux jeu
vintage Space Invaders (Taito, Tokyo, Japan). Le P300 visuel est une perturbation du signal
EEG apparaissant 240-600 ms après le début d’une stimulation visuelle. L’EEG de chaque sujet
a été enregistré grâce à 16 électrodes réparties sur la surface du scalp. L’expérience a été menée
au GIPSA-lab (Université de Grenoble-Alpes, CNRS, Grenoble-INP) en 2012 (2,3). Nous
fournissons également une implémentation python pour manipuler les données
à https://github.com/plcrodrigues/py.BI.EEG.2012-GIPSA
. L’identifiant de cette base de
données est BI.EEG.2012-GIPSA.
Introduction
The visual P300 is an event-related potential (ERP) elicited by a visual stimulation, peaking
240-600 ms after stimulus onset. The experiment was designed to validate the game design of
Brain Invaders (1), a visual P300 Brain-Computer Interface inspired by the famous vintage
video game Space Invaders (Taito, Tokyo, Japan). The Brain Invaders is based on a P300-based
brain-computer interface (BCI) working on a PC. In (1,2) these data were classified using the
xDAWN spatial filter (4). This experiment features a training-test mode of operation and both
a longitudinal and transversal design. An example of applications of this dataset can be seen in
https://github.com/plcrodrigues/py.BI.EEG.2013-GIPSA
. Other datasets of Brain Invaders
experiment are presented in (5,6). For example, reference (5) features both a training-test
(classical) mode of operation and a calibration-less mode of operation, as described in (7–
9). This is the first experiment ever carried out using the Brain Invaders. The complete list of
experiments is available at https://sites.google.com/site/marcocongedo/science/eeg-data
.
Participants
26 subjects participated in the experiment (7 females), with mean (sd) age 24.4 (2.76). The
youngest subject was 21 and the oldest 31. One subject was excluded from the study due to
material issues during the experiment. Half of them played games occasionally, that is, around
4.5 hours a week. All subjects were volunteers recruited by means of flyers and of the mailing
list of the University of Grenoble-Alpes. All participants provided written informed consent
confirming the notification of the experimental process, the data management procedures and
the right to withdraw from the experiment at any moment.
Material
EEG signals were acquired by means of the NeXus-32 (MindMedia, Herten, Germany), a
research-grade amplifier and EEG headset. The cap was equipped with 16 Silver/Silver
Chloride wet electrodes, placed according to the 10-20 international system (Figure 1). The
locations of the electrodes were F7, F3, F4, F8, T7, C3, CZ, C4, T8, P7, P3, PZ, P4, P8, O1 and
O2. The ground was placed at the FZ scalp location. The NeXus-32 machine is produced by
Twente Medical Systems International B.V. (TMSi, Enschede, The Netherlands). It does not
use an electrode as reference, rather, a, hardware common average reference is used. The
amplifier was linked by USB connection to the PC where the data were acquired by means of
the software OpenVibe (10,11). Data were acquired at a sampling frequency of 128 samples
per second. For ensuing analysis, the application tagged the EEG using software tagging. The
tags were sent by the application to the OpenVibe plateform thanks to the Boost inter-process
messaging (12). Note that the tag