Inapproximability of Nash Equilibrium

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📝 Original Info

  • Title: Inapproximability of Nash Equilibrium
  • ArXiv ID: 1405.3322
  • Date: 2016-09-14
  • Authors: Researchers from original ArXiv paper

📝 Abstract

We prove that finding an $\epsilon$-approximate Nash equilibrium is PPAD-complete for constant $\epsilon$ and a particularly simple class of games: polymatrix, degree 3 graphical games, in which each player has only two actions. As corollaries, we also prove similar inapproximability results for Bayesian Nash equilibrium in a two-player incomplete information game with a constant number of actions, for relative $\epsilon$-Well Supported Nash Equilibrium in a two-player game, for market equilibrium in a non-monotone market, for the generalized circuit problem defined by Chen, Deng, and Teng [CDT'09], and for approximate competitive equilibrium from equal incomes with indivisible goods.

💡 Deep Analysis

Deep Dive into Inapproximability of Nash Equilibrium.

We prove that finding an $\epsilon$-approximate Nash equilibrium is PPAD-complete for constant $\epsilon$ and a particularly simple class of games: polymatrix, degree 3 graphical games, in which each player has only two actions. As corollaries, we also prove similar inapproximability results for Bayesian Nash equilibrium in a two-player incomplete information game with a constant number of actions, for relative $\epsilon$-Well Supported Nash Equilibrium in a two-player game, for market equilibrium in a non-monotone market, for the generalized circuit problem defined by Chen, Deng, and Teng [CDT'09], and for approximate competitive equilibrium from equal incomes with indivisible goods.

📄 Full Content

We prove that finding an $\epsilon$-approximate Nash equilibrium is PPAD-complete for constant $\epsilon$ and a particularly simple class of games: polymatrix, degree 3 graphical games, in which each player has only two actions. As corollaries, we also prove similar inapproximability results for Bayesian Nash equilibrium in a two-player incomplete information game with a constant number of actions, for relative $\epsilon$-Well Supported Nash Equilibrium in a two-player game, for market equilibrium in a non-monotone market, for the generalized circuit problem defined by Chen, Deng, and Teng [CDT'09], and for approximate competitive equilibrium from equal incomes with indivisible goods.

Reference

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