On Physical Web models

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📝 Abstract

The Physical Web is a generic term describes interconnection of physical objects and web. The Physical Web lets present physical objects in a web. There are different ways to do that and we will discuss them in our paper. Usually, the web presentation for a physical object could be implemented with the help of mobile devices. The basic idea behind the Physical Web is to navigate and control physical objects in the world surrounding mobile devices with the help of web technologies. Of course, there are different ways to identify and enumerate physical objects. In this paper, we describe the existing models as well as related challenges. In our analysis, we will target objects enumeration and navigation as well as data retrieving and programming for the Physical Web.

💡 Analysis

The Physical Web is a generic term describes interconnection of physical objects and web. The Physical Web lets present physical objects in a web. There are different ways to do that and we will discuss them in our paper. Usually, the web presentation for a physical object could be implemented with the help of mobile devices. The basic idea behind the Physical Web is to navigate and control physical objects in the world surrounding mobile devices with the help of web technologies. Of course, there are different ways to identify and enumerate physical objects. In this paper, we describe the existing models as well as related challenges. In our analysis, we will target objects enumeration and navigation as well as data retrieving and programming for the Physical Web.

📄 Content

On Physical Web models

Manfred Sneps-Sneppe Ventspils International Radio Astronomy Centre
Ventspils University College
Ventspils, Latvia manfreds.sneps@gmail.com
Dmitry Namiot Faculty of Computational Mathematics and Cybernetics
Lomonosov Moscow State University
Moscow, Russia dnamiot@gmail.com

Abstract— The Physical Web is a generic term describes interconnection of physical objects and web. The Physical Web lets present physical objects in a web. There are different ways to do that and we will discuss them in our paper. Usually, the web presentation for a physical object could be implemented with the help of mobile devices. The basic idea behind the Physical Web is to navigate and control physical objects in the world surrounding mobile devices with the help of web technologies. Of course, there are different ways to identify and enumerate physical objects. In this paper, we describe the existing models as well as related challenges. In our analysis, we will target objects enumeration and navigation as well as data retrieving and programming for the Physical Web.
Keywords—network proximity; Physical Web; Bluetooth; Wi-Fi I. INTRODUCTION
The Physical Web is a term that describes the process of presenting everyday objects on Internet [1]. It aims to offer users the way to perform their daily tasks at using surrounding objects, as soon as these objects are smart and remotely controllable. It is the main idea - perform everyday tasks depending on the surrounding physical objects. For the physical objects, we should pay attentions to the existence and the states. Of course, the states of objects (measurements) could have some history (e.g., time series of measured value).
So, the key moment here is the introduction of some metric (metrics) for the physical objects. And of course, any introduced metrics should be measurable. We should suggest the easy (cheap) way to measure introduced attributes. On practice, any model for the Physical Web is just a set of metrics as well as use cases for their deployment. The use cases let us navigate and control physical objects in the world surrounding mobile devices.
The first question for any metric is the way to enumerate physical objects. For example, we can mention well-known QR-codes [2] as a typical example of enumerating. Another widely used approach here is the deployment of RFID technology [3], or, more recently, wireless tags [4]. Wireless tags can support standard protocols like Bluetooth (Bluetooth Low Energy) and Wi-Fi. So, for mobile devices (mobile users) the detection of tags is actually the detection of wireless nodes. It solves the above-mentioned problem with the measurability. And there are two important moments. This detection could be performed programmatically. The modern mobile operational systems (iOS, Android) provide application program interfaces (APIs) for such tasks. Secondly, in this approach other mobile devices can play a role of the tag too.
For example, a mobile phone could be presented as a Wi-Fi access point or Bluetooth node in the so-called discoverable mode (Figure 1).

Fig. 1. Wi-Fi access point on the mobile

The option opens the way for the very interesting line of use cases. If we link (associate) some data with the visibility of such node, data availability will follow to the mobile device. And any movement for the device will cause the movement for data availability too. Think, for example, about some classified data, published by the owner of mobile hot-spot. In this case, the visibility for his announce depends on the current location of the mobile phone. In other words, his announce will be visible for the readers who are currently nearby the author. It can increase the conversion rate in the commercial applications, for example.

In general, this model is so-called network proximity [5]. The network proximity here describes data models based on the detection of surrounding network nodes.
In this paper, we would like to discuss several approaches for building mobile computing systems based on the detection of physical objects via network proximity. The classical models of interaction with physical objects are a subject of Internet of Things (Web of Things) [6]. In our paper, we will mostly discuss the services which could be associated with the presence of surrounding physical object. The fact that ant particular object is “visible” for the mobile user can trigger some actions and/or change the output for mobile services. It is so-called ambient intelligence (AMI) [7]. AMI is a paradigm which it aims multidisciplinary development physical environments where different electronic objects intelligently respond to the presence of people [8]. AMI targets the creation of sensitive, adaptive electronic environments that respond to the actions of persons and objects and cater for their needs. AMI approach includes the ent

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