Cop and robber games when the robber can hide and ride

In the classical cop and robber game, two players, the cop C and the robber R, move alternatively along edges of a finite graph G. The cop captures the robber if both players are on the same vertex at

Cop and robber games when the robber can hide and ride

In the classical cop and robber game, two players, the cop C and the robber R, move alternatively along edges of a finite graph G. The cop captures the robber if both players are on the same vertex at the same moment of time. A graph G is called cop win if the cop always captures the robber after a finite number of steps. Nowakowski, Winkler (1983) and Quilliot (1983) characterized the cop-win graphs as graphs admitting a dismantling scheme. In this paper, we characterize in a similar way the class CW(s,s’) of cop-win graphs in the game in which the cop and the robber move at different speeds s’ and s, s’<= s. We also establish some connections between cop-win graphs for this game with s’<s and Gromov’s hyperbolicity. In the particular case s’=1 and s=2, we prove that the class of cop-win graphs is exactly the well-known class of dually chordal graphs. We show that all classes CW(s,1), s>=3, coincide and we provide a structural characterization of these graphs. We also investigate several dismantling schemes necessary or sufficient for the cop-win graphs in the game in which the robber is visible only every k moves for a fixed integer k>1. We characterize the graphs which are cop-win for any value of k. Finally, we consider the game where the cop wins if he is at distance at most 1 from the robber and we characterize via a specific dismantling scheme the bipartite graphs where a single cop wins in this game.


💡 Research Summary

The paper studies several extensions of the classic cop‑and‑robber pursuit game on finite graphs, focusing on structural characterizations of the graphs on which a single cop can guarantee capture. The authors first generalize the game to allow the cop and the robber to move with different speeds, denoted s′ (cop) and s (robber) with s′ ≤ s. They introduce an “s‑dismantling” scheme: a vertex v can be removed if there exists another vertex u such that the closed s′‑neighbourhood of v is contained in the closed s‑neighbourhood of u (N_{s′}


📜 Original Paper Content

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