We exhibit incentive compatible multi-unit auctions that are not affine maximizers (i.e., are not of the VCG family) and yet approximate the social welfare to within a factor of $1+\epsilon$. For the case of two-item two-bidder auctions we show that these auctions, termed Triage auctions, are the only scalable ones that give an approximation factor better than 2. "Scalable" means that the allocation does not depend on the units in which the valuations are measured. We deduce from this that any scalable computationally-efficient incentive-compatible auction for $m$ items and $n \ge 2$ bidders cannot approximate the social welfare to within a factor better than 2. This is in contrast to arbitrarily good approximations that can be reached under computational constraints alone, and in contrast to the fact that the optimal social welfare can be obtained under incentive constraints alone.
Deep Dive into Multi-Unit Auctions: Beyond Roberts.
We exhibit incentive compatible multi-unit auctions that are not affine maximizers (i.e., are not of the VCG family) and yet approximate the social welfare to within a factor of $1+\epsilon$. For the case of two-item two-bidder auctions we show that these auctions, termed Triage auctions, are the only scalable ones that give an approximation factor better than 2. “Scalable” means that the allocation does not depend on the units in which the valuations are measured. We deduce from this that any scalable computationally-efficient incentive-compatible auction for $m$ items and $n \ge 2$ bidders cannot approximate the social welfare to within a factor better than 2. This is in contrast to arbitrarily good approximations that can be reached under computational constraints alone, and in contrast to the fact that the optimal social welfare can be obtained under incentive constraints alone.
arXiv:1004.1449v2 [cs.GT] 8 Nov 2010
Multi-Unit Auctions: Beyond Roberts
Shahar Dobzinski
Department of Computer Science
Cornell Unversity
shahar@cs.cornell.edu
Noam Nisan ∗
School of Computer Science and Engineering
Hebrew University
noam@cs.huji.ac.il
November 2, 2018
Abstract
We exhibit incentive compatible multi-unit auctions that are not affine maximizers (i.e., are
not of the VCG family) and yet approximate the social welfare to within a factor of 1 + ǫ. For
the case of two-item two-bidder auctions we show that these auctions, termed Triage auctions, are
the only scalable ones that give an approximation factor better than 2. “Scalable” means that the
allocation does not depend on the units in which the valuations are measured. We deduce from
this that any scalable computationally-efficient incentive-compatible auction for m items and n ≥2
bidders cannot approximate the social welfare to within a factor better than 2. This is in contrast
to arbitrarily good approximations that can be reached under computational constraints alone, and
in contrast to the fact that the optimal social welfare can be obtained under incentive constraints
alone.
∗Supported by a grant from the Israeli Academy of Sciences.
1
Introduction
Background
The field of Algorithmic Mechanism Design [27] designs mechanisms for achieving various computa-
tional goals, under the assumption of rational selfishness of the involved parties. The notions used
are taken from the economic field of Mechanism Design, and a basic notion is that of incentive-
compatibility– where rational players are motivated to act truthfully. For background and survey see
part II of [28]. This paper will consider only the simplest and most robust notion of incentive compati-
bility, that of dominant strategies in quasi-linear settings with independent private values. The typical
question in the field asks for a computationally-efficient incentive compatible mechanism that imple-
ments a certain type of outcome, usually the approximate optimization of some target “social” goal.
There are two variants of this challenge, the first considers situations where incentive compatibility
itself is hard to achieve and the computational efficiency is just an additional burden, with the prime
example being approximate minimization of the makespan in scheduling problems [27]. The second
variant focuses on cases where each of the two constraints of incentive compatibility and computational
efficiency can be achieved separately, and the challenge is to get them simultaneously, with the prime
example being approximate welfare maximization in various types of combinatorial auctions [24].
While there has been much work and some progress on these types of challenges, with particular
emphasis on the problems mentioned above of combinatorial auctions (e.g., [22, 20, 3, 15, 23, 16,
13, 6]) and scheduling (e.g., [7, 21, 2]), the basic challenge remains mostly unanswered. As noted in
[22], the main issue turns out to be the richness of the domain of player’s valuations, i.e., of their
private information. On one extreme are single-dimensional domains where the private information
of each participant is captured by a scalar (or domains very close to it, e.g., [24]). For these types of
problems, incentive-compatible mechanisms are well characterized by a certain monotonicity condition
and, in most cases, the challenge of reconciling incentives with computational efficiency has been met
[24, 1, 5, 9, 8]. On the other extreme are problems which are “fully dimensional” (or close to fully
dimensional, e.g., [29, 17]) where there is no structure on valuations, in which case a key theorem of
Roberts [30] characterizes incentive compatible mechanisms as “affine maximizers” “on a sub-range”
– simple generalizations of the VCG mechanism. While such affine maximizers on a sub-range are
not completely powerless in polynomial time, in most cases this characterization implies impossibility
of good computationally efficient truthful mechanisms. Most interesting problems, including those
mentioned above, lie in an intermediate range where the valuation spaces are neither single dimensional
nor fully dimensional, a range for which very little is known. The main problem seems to be the lack
of a good characterization of incentive compatibility in these intermediate ranges1. In particular, the
key unknown is whether any useful truthful non-VCG mechanisms exist in the intermediate range2.
Multi-unit Auctions
As mentioned, the paradigmatic problems for the reconciliation of computational constraints with
incentive constraints are the various subclasses of combinatorial auctions. In this paper we consider the
simplest variant which exhibits this tension: multi-unit auctions. In this problem there are m identical
items for sale among n bidders, where each bidder i has a valuation function vi : {0...m} →ℜ, where
vi(k) denotes player i’s value for receiving k items. The valuations vi are assumed to be monotone
non-decreasing (free dis
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