Fine-Grained Decision-Theoretic Search Control

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📝 Original Info

  • Title: Fine-Grained Decision-Theoretic Search Control
  • ArXiv ID: 1304.1133
  • Date: 2013-04-05
  • Authors: Researchers from original ArXiv paper

📝 Abstract

Decision-theoretic control of search has previously used as its basic unit. of computation the generation and evaluation of a complete set of successors. Although this simplifies analysis, it results in some lost opportunities for pruning and satisficing. This paper therefore extends the analysis of the value of computation to cover individual successor evaluations. The analytic techniques used may prove useful for control of reasoning in more general settings. A formula is developed for the expected value of a node, k of whose n successors have been evaluated. This formula is used to estimate the value of expanding further successors, using a general formula for the value of a computation in game-playing developed in earlier work. We exhibit an improved version of the MGSS* algorithm, giving empirical results for the game of Othello.

💡 Deep Analysis

Deep Dive into Fine-Grained Decision-Theoretic Search Control.

Decision-theoretic control of search has previously used as its basic unit. of computation the generation and evaluation of a complete set of successors. Although this simplifies analysis, it results in some lost opportunities for pruning and satisficing. This paper therefore extends the analysis of the value of computation to cover individual successor evaluations. The analytic techniques used may prove useful for control of reasoning in more general settings. A formula is developed for the expected value of a node, k of whose n successors have been evaluated. This formula is used to estimate the value of expanding further successors, using a general formula for the value of a computation in game-playing developed in earlier work. We exhibit an improved version of the MGSS* algorithm, giving empirical results for the game of Othello.

📄 Full Content

Decision-theoretic control of search has previously used as its basic unit. of computation the generation and evaluation of a complete set of successors. Although this simplifies analysis, it results in some lost opportunities for pruning and satisficing. This paper therefore extends the analysis of the value of computation to cover individual successor evaluations. The analytic techniques used may prove useful for control of reasoning in more general settings. A formula is developed for the expected value of a node, k of whose n successors have been evaluated. This formula is used to estimate the value of expanding further successors, using a general formula for the value of a computation in game-playing developed in earlier work. We exhibit an improved version of the MGSS* algorithm, giving empirical results for the game of Othello.

Reference

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