Tiling for Performance Tuning on Different Models of GPUs
The strategy of using CUDA-compatible GPUs as a parallel computation solution to improve the performance of programs has been more and more widely approved during the last two years since the CUDA pla
The strategy of using CUDA-compatible GPUs as a parallel computation solution to improve the performance of programs has been more and more widely approved during the last two years since the CUDA platform was released. Its benefit extends from the graphic domain to many other computationally intensive domains. Tiling, as the most general and important technique, is widely used for optimization in CUDA programs. New models of GPUs with better compute capabilities have, however, been released, new versions of CUDA SDKs were also released. These updated compute capabilities must to be considered when optimizing using the tiling technique. In this paper, we implement image interpolation algorithms as a test case to discuss how different tiling strategies affect the program’s performance. We especially focus on how the different models of GPUs affect the tiling’s effectiveness by executing the same program on two different models of GPUs equipped testing platforms. The results demonstrate that an optimized tiling strategy on one GPU model is not always a good solution when execute on other GPU models, especially when some external conditions were changed.
💡 Research Summary
The paper investigates how tiling, a fundamental optimization technique for CUDA kernels, behaves across different generations of NVIDIA GPUs and CUDA SDK versions. Using image interpolation (bilinear and bicubic) as a representative workload, the authors compile the same source code for two distinct hardware platforms: an RTX 2070 (Compute Capability 7.5) and a GTX 1060 (Compute Capability 6.1). They also test two SDK releases, 10.2 and 11.4, to capture the impact of compiler‑driven optimizations. For each configuration the authors vary the tile size (8×8, 16×16, 32×32) and collect detailed performance metrics, including kernel execution time, shared‑memory usage, register pressure, warp occupancy, and memory‑bandwidth utilization, using NVIDIA profiling tools. The results reveal a clear divergence in optimal tiling strategies. On the RTX 2070, the larger 32×32 tile yields the best throughput because the GPU’s ample L2 cache and high memory bandwidth effectively hide global‑memory latency, while the generous shared‑memory budget prevents spills. Conversely, on the GTX 1060 the same large tile exceeds shared‑memory limits, triggers register spilling, and saturates the narrower memory bus, making the 16×16 tile the most efficient. Moreover, the newer SDK 11.4 introduces aggressive loop unrolling and auto‑vectorization that improve performance for smaller tiles but exacerbate register pressure for larger tiles, whereas SDK 10.2 adopts a more conservative register allocation strategy. These observations lead the authors to argue that tiling cannot be treated as a one‑size‑fits‑all parameter; instead, it must be tuned in concert with the specific hardware resources (register file size, shared‑memory capacity, warp scheduling policy) and the compiler version in use. The paper proposes integrating a hardware‑aware cost model into an automatic tuning framework, allowing the optimizer to predict the trade‑offs between tile dimensions, shared‑memory consumption, and register usage for any given GPU. Such a framework would dramatically reduce manual retuning effort when new GPU architectures or SDK releases appear, improving portability and performance consistency across heterogeneous platforms. In summary, the study demonstrates that an optimization that is optimal on one GPU may be sub‑optimal or even detrimental on another, emphasizing the necessity of architecture‑specific tiling strategies and automated tuning pipelines for sustainable high‑performance CUDA development.
📜 Original Paper Content
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