The ability of an intelligent environment to connect and adapt to real internal sates, needs and behaviors' meaning of humans can be made possible by considering users' emotional states as contextual parameters. In this paper, we build on enactive psychology and investigate the incorporation of emotions in pervasive systems. We define emotions, and discuss the coding of emotional human markers by smart environments. In addition, we compare some existing works and identify how emotions can be detected and modeled by a pervasive system in order to enhance its service and response to users. Finally, we analyze closely one XML-based language for representing and annotating emotions known as EARL and raise two important issues which pertain to emotion representation and modeling in XML-based languages.
Deep Dive into Emotions in Pervasive Computing Environments.
The ability of an intelligent environment to connect and adapt to real internal sates, needs and behaviors’ meaning of humans can be made possible by considering users’ emotional states as contextual parameters. In this paper, we build on enactive psychology and investigate the incorporation of emotions in pervasive systems. We define emotions, and discuss the coding of emotional human markers by smart environments. In addition, we compare some existing works and identify how emotions can be detected and modeled by a pervasive system in order to enhance its service and response to users. Finally, we analyze closely one XML-based language for representing and annotating emotions known as EARL and raise two important issues which pertain to emotion representation and modeling in XML-based languages.
IJCSI International Journal of Computer Science Issues, Vol. 6, No. 1, 2009
ISSN (Online): 1694-0784
ISSN (Print): 1694-0814
8
Emotions in Pervasive Computing Environments
Nevin VUNKA JUNGUM1 and Éric LAURENT2
1 Computer Science and Engineering Department,
University of Mauritius
Réduit, Mauritius
2 Laboratoire de Psychologie, ENACT-MCA,
University of Franche-Comté
Besançon, France
Abstract
The ability of an intelligent environment to connect and
adapt to real internal sates, needs and behaviors’ meaning
of humans can be made possible by considering users’
emotional states as contextual parameters. In this paper,
we build on enactive psychology and investigate the
incorporation of emotions in pervasive systems. We define
emotions, and discuss the coding of emotional human
markers by smart environments. In addition, we compare
some existing works and identify how emotions can be
detected and modeled by a pervasive system in order to
enhance its service and response to users. Finally, we
analyze closely one XML-based language for representing
and annotating emotions known as EARL and raise two
important issues which pertain to emotion representation
and modeling in XML-based languages.
Keywords: enactive psychology, emotion-computing, pervasive
computing middleware, emotion modeling, xml-based language.
- Introduction
Problems or scenarios in real-life and computer
processing logic can be represented using mathematical
equations, whereby objects are represented using variables
and constants and relationships using operators. Consider
the following equation that represents a specific
situation/scenario:
y = x2 + x + 1
(Eq. 1)
When x = 1,
y = 12 + 1 + 1 = 3 (using mathematical logic; this
is what computers use).
Now, in real-life:
y = x2 + x + 1
(Eq. 1)
When x = 1,
y is either 3 or something else, that is, not 3 (using
human reasoning; this is what human used).
Because of emotions, people tend to add an additional
variable which represent the state of emotion. And this
changes the equation to:
y = x2 + x + 1 + µ,
(Eq. 2)
where µ is a variable whose value varies with the state
of emotion. Thus possibly leading to a non-logical response
from humans; this is how even the most intelligent person
on earth can make “errors”, or say, produce a variable
behavior relatively to what could be predicted on the basis
of a strictly rational norm; whereas the less powerful and
oldest computer will never since its calculations are based
entirely on logic without any emotion. This view on
emotions corresponds to the classical sketch where
information processing abilities are decreased. Therefore
emotions are seen as negative processes that tend to
diminish the power of the system. Though opinions on
emotions in psychology have changed – because emotion is
also considered as a positive and adaptive process – we will
try to show that current models of pervasive computing
systems deal poorly with emotions, including when the
latter is restricted to its negative influences on cognition.
The fundamental aim of a non-simulated real-life
pervasive computing environment is to support users in the
environment, by providing personalized services and
eliminate the user’s thought that he/she is dealing with
computers to accomplish his/her task. How can a system,
whose environment is based on mathematical logic, be used
to support another system which is based on human
logic/reasoning which is influenced by emotions?
Is it an important issue? Yes it is. Consider the
following scenario. In a smart building of tomorrow, the
IJCSI International Journal of Computer Science Issues, Vol. 6, No. 1, 2009
9
environment is supported with the deployment of a
pervasive computing system. Everything is automated and
access to resources is autonomous and invisible, say, users
are identified using their mobile phones. Previously, before
becoming a smart building, the old Mr. Harry, the
storekeeper, used to control access to equipments used for
maintenance like hammers and all that. However, due to
advance in technology, the service of Mr. Harry was no
more required. Access to resources like equipments was
controlled using the pervasive computing system. Jack and
Paul were two colleagues working for the maintenance
department. The relation between the two was not that
good due to conflict of interest at workplace. One day, like
any other day, they were busy abusing and arguing with
each other. But this time things were getting worst. In a fit
of rage, without thinking about the consequence, Jack went
to the store, since he was identified as a maintenance staff
by the system, so he was allowed access and he took the
hammer and went back to Paul, and he hit the latter on his
head with the hammer. Imagine if the pervasive computing
system was not introduced, Mr. Harry, the storekeeper,
would have still been there, and when he wou
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