This paper presents CRESM, a novel collision resolution method for decoding collided packets in random-access wireless networks. In a collision, overlapping signals from several sources are received simultaneously at a receiver. CRESM exploits symbol misalignment among the overlapping signals to recover the individual packets. CRESM can be adopted in 802.11 networks without modification of the transmitter design; only a simple DSP technique is needed at the receiver to decode the overlapping signals. Our simulations indicate that CRESM has better BER performance than the simplistic Successive Interference Cancellation (SIC) technique that treats interference as noise, for almost all SNR regimes. The implication of CRESM for random-access networking is significant: in general, using CRESM to resolve collisions of up to n packets, network throughput can be boosted by more than n times if the transmitters are allowed to transmit more aggressively in the MAC protocol.
Deep Dive into Collision Resolution by Exploiting Symbol Misalignment.
This paper presents CRESM, a novel collision resolution method for decoding collided packets in random-access wireless networks. In a collision, overlapping signals from several sources are received simultaneously at a receiver. CRESM exploits symbol misalignment among the overlapping signals to recover the individual packets. CRESM can be adopted in 802.11 networks without modification of the transmitter design; only a simple DSP technique is needed at the receiver to decode the overlapping signals. Our simulations indicate that CRESM has better BER performance than the simplistic Successive Interference Cancellation (SIC) technique that treats interference as noise, for almost all SNR regimes. The implication of CRESM for random-access networking is significant: in general, using CRESM to resolve collisions of up to n packets, network throughput can be boosted by more than n times if the transmitters are allowed to transmit more aggressively in the MAC protocol.
1
Collision Resolution by Exploiting Symbol
Misalignment
Lu Lu
Dept. of Information Engineering
The Chinese University of Hong Kong
ll007@ie.cuhk.edu.hk
Soung Chang Liew
Dept. of Information Engineering
The Chinese University of Hong Kong
soung@ie.cuhk.edu.hk
Shengli Zhang
Dept. of Information Engineering
The Chinese University of Hong Kong
slzhang5@ie.cuhk.edu.hk
Abstract—This paper presents CRESM, a novel collision
resolution
method
for
decoding
collided
packets
in
random-access wireless networks. In a collision, overlapping
signals from several sources are received simultaneously at a
receiver. CRESM exploits symbol misalignment among the
overlapping signals to recover the individual packets. CRESM
can be adopted in 802.11 networks without modification of the
transmitter design; only a simple DSP technique is needed at the
receiver to decode the overlapping signals. Our simulations
indicate that CRESM has better BER performance than the
simplistic Successive Interference Cancellation (SIC) technique
that treats interference as noise, for almost all SNR regimes. The
implication of CRESM for random-access networking is
significant: in general, using CRESM to resolve collisions of up
to n packets, network throughput can be boosted by more than n
times if the transmitters are allowed to transmit more
aggressively in the MAC protocol.
Index Terms—multi-packet reception, collision resolution,
interference cancellation, 802.11
I. INTRODUCTION
In wireless random-access networks, packet collisions are
common. For example, in the popular IEEE 802.11 MAC,
collisions occur when two or more stations decide to transmit
to the access point (AP) simultaneously. At a station, a random
backoff countdown process is used to decide when the station
can transmit its packet. The most common cause of collisions
is when two or more stations simultaneously count down to
zero and transmit together. This can happen even when the
stations can carrier-sense each other. Collisions can also
happen due to the hidden-node phenomenon [1], wherein two
stations that cannot carrier-sense each other transmit to the AP
simultaneously.
This paper presents a novel method to recover collided
packets. We call our method CRESM (collision resolution by
exploiting symbol misalignment). CRESM does not require
symbol-level synchronization among the stations. In fact, it
thrives on symbol misalignment among the stations, which
occurs naturally.
A fundamental concept underlying CRESM is that collided
signals with symbol misalignment can be treated as the output
from a virtual convolutional encoder. To the best of our
knowledge, this is the first paper to use this concept to extract
collided packets by means of (1) over-sampling and (2) an
optimal Viterbi-like decoding algorithm.
Related Work
Ref. [2] proposes the disabling of the carrier sensing
mechanism in a carrier-sense multiple access (CSMA)
network to increase the likelihood of simultaneous
transmissions (collisions). Collided signals are modeled using
higher order constellation maps, and the joint decoding
method requires symbol-level synchronization. Ref. [3] makes
use of interference cancellation techniques to resolve the
collisions. CRESM, on the other hand, does not assume
symbol alignment. Also, CRESM does not require
de-activating carrier sensing and can be deployed in a CSMA
or a non-CSMA random access network.
In general, however, we do not advocate the disabling of
carrier sensing when we can resolve collisions. Although we
would want to encourage simultaneous transmissions, it is not
clear that disabling carrier sensing altogether is the best way to
do so. Instead, we would have better control over the system
using a higher carrier sensing threshold or by increasing the
transmission probabilities of the stations [4] in a way that is
commensurate with the degree of collisions (number of
packets in collisions) that can be dealt with.
Ref. [1] focuses on resolving collisions due to the
hidden-node phenomenon. In Zig-Zag decoding [1], for
example, several consecutive hidden-node collisions of the
same group of packets are used to resolve the collided symbols.
In practice, and in particular with the use of RTS/CTS,
hidden-node collisions are not as common as backoff
collisions. Furthermore, resolving hidden-node collisions does
not boost the overall system throughput so much as it solves
the unfairness problem induced by hidden nodes. Resolving
backoff collisions, on the other hand, can potentially lead to
much higher system throughput by allowing the stations to
attempt to transmit more aggressively. CRESM can be used to
deal with both backoff collisions and hidden-node collisions.
Recently, there have been intense research activities on
using physical-layer network coding (PNC) [5, 6] to boost
wireless network performance. The application domain of
PNC is in relay netw
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