Prisoners Dilemma in One-Dimensional Cellular Automata: Visualization of Evolutionary Patterns

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📝 Original Info

  • Title: Prisoners Dilemma in One-Dimensional Cellular Automata: Visualization of Evolutionary Patterns
  • ArXiv ID: 0708.3520
  • Date: 2007-09-18
  • Authors: Researchers from original ArXiv paper

📝 Abstract

The spatial Prisoner's Dilemma is a prototype model to show the emergence of cooperation in very competitive environments. It considers players, at site of lattices, that can either cooperate or defect when playing the Prisoner's Dilemma with other z players. This model presents a rich phase diagram. Here we consider players in cells of one-dimensional cellular automata. Each player interacts with other z players. This geometry allows us to vary, in a simple manner, the number of neighbors ranging from one up to the lattice size, including self-interaction. This approach has multiple advantages. It is simple to implement numerically and we are able to retrieve all the previous results found in the previously considered lattices, with a faster convergence to stationary values. More remarkable, it permits us to keep track of the spatio-temporal evolution of each player of the automaton. Giving rise to interesting patterns. These patterns allow the interpretation of cooperation/defection clusters as particles, which can be absorbed and collided among themselves. The presented approach represents a new paradigm to study the emergence and maintenance of cooperation in the spatial Prisoner's Dilemma.

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Deep Dive into Prisoners Dilemma in One-Dimensional Cellular Automata: Visualization of Evolutionary Patterns.

The spatial Prisoner’s Dilemma is a prototype model to show the emergence of cooperation in very competitive environments. It considers players, at site of lattices, that can either cooperate or defect when playing the Prisoner’s Dilemma with other z players. This model presents a rich phase diagram. Here we consider players in cells of one-dimensional cellular automata. Each player interacts with other z players. This geometry allows us to vary, in a simple manner, the number of neighbors ranging from one up to the lattice size, including self-interaction. This approach has multiple advantages. It is simple to implement numerically and we are able to retrieve all the previous results found in the previously considered lattices, with a faster convergence to stationary values. More remarkable, it permits us to keep track of the spatio-temporal evolution of each player of the automaton. Giving rise to interesting patterns. These patterns allow the interpretation of cooperation/defection

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arXiv:0708.3520v2 [physics.comp-ph] 18 Sep 2007 October 24, 2018 8:29 WSPC/INSTRUCTION FILE pereira International Journal of Modern Physics C c⃝World Scientific Publishing Company PRISONER’S DILEMMA IN ONE-DIMENSIONAL CELLULAR AUTOMATA: VISUALIZATION OF EVOLUTIONARY PATTERNS MARCELO ALVES PEREIRA†, ALEXANDRE SOUTO MARTINEZ‡ Departamento de F´ısica e Matem´atica Faculdade de Filosofia Ciˆencias e Letras de Ribeir˜ao Preto Universidade de S˜ao Paulo Av. Bandeirantes, 3900, 14040-901 Ribeir˜ao Preto, SP, Brazil †marceloapereira@usp.br ‡asmartinez@usp.br AQUINO LAURI ESP´INDOLA Departamento de F´ısica e Matem´atica Faculdade de Filosofia Ciˆencias e Letras de Ribeir˜ao Preto Departamento de Medicina Social Faculdade de Medicina de Ribeir˜ao Preto Universidade de S˜ao Paulo Av. Bandeirantes, 3900, 14049-900 Ribeir˜ao Preto, SP, Brazil aquinoespindola@usp.br Received Day August 2007 Revised Day Month 2007 The spatial Prisoner’s Dilemma is a prototype model to show the emergence of cooper- ation in very competitive environments. It considers players, at site of lattices, that can either cooperate or defect when playing the Prisoner’s Dilemma with other z players. This model presents a rich phase diagram. Here we consider players in cells of one-dimensional cellular automata. Each player interacts with other z players. This geometry allows us to vary, in a simple manner, the number of neighbors ranging from one up to the lat- tice size, including self-interaction. This approach has multiple advantages. It is simple to implement numerically and we are able to retrieve all the previous results found in the previously considered lattices, with a faster convergence to stationary values. More remarkable, it permits us to keep track of the spatio-temporal evolution of each player of the automaton. Giving rise to interesting patterns. These patterns allow the interpre- tation of cooperation/defection clusters as particles, which can be absorbed and collided among themselves. The presented approach represents a new paradigm to study the emergence and maintenance of cooperation in the spatial Prisoner’s Dilemma. Keywords: Prisoner’s Dilemma; Game Theory; Evolutionary dynamics; Computational modeling; Sociophysics. PACS Nos.: 02.50.Le, 07.05.Tp 1 October 24, 2018 8:29 WSPC/INSTRUCTION FILE pereira 2 1. Introduction Games amuse mankind since emerging of the first civilizations. Besides amusement, they are a branch of Mathematics known as Game Theory, consolidated by John von Neumann.1 The main purpose of such theory is the determination of strategies to get the maximum returns in situations where multiple rational players have the same aim. The most prominent game, due to the cooperation emergence among competitive rational players, is the Prisoner’s Dilemma (PD), originally framed by Merrill Flood and Melvin Dresher in 1950.2 The game formalization with prison sentence payoffs and the name “Prisoner’s Dilemma” is due to Albert W. Tucker, when he wanted to make the ideas of Flood and Dresher more accessible to an audience at Stanford University in the same year.3 There are several problems that can be modeled using the PD game. In real life, there are many situations of conflict, i.e., one person trying to reach his/her personal aim is incompatible to collective aims. Because PD is a conflict situation between two players, it is possible to make an analogy between the game and real life, e.g., in Politics (Sociophysics)4, Economics (Econophysics)5,6, and Biology.7 In the classical version of PD, two players can either cooperate or defect. Under mutual cooperation players get a payoffR (reward), otherwise if they are defectors, the payoffis P (punishment). When a player cooperates and the other defects, they get S (sucker) and T (temptation), respectively. These payoffvalues must satisfy the inequalities: T > R > P > S and T + S < 2R. The former relationship assures the existence of the dilemma, whereas the latter prevents that a couple of players, that alternate between cooperation and defection, get the same payoffor the payoff be higher than a cooperative couple payoff. In a single round game, the best choice for a rational player is to defect. Defec- tion assures the largest payoffindependently of the other player’s decision (Nash equilibrium). In successive rounds, one has the Iterated Prisoner Dilemma (IPD). In this case, the best choice is not necessarily the defection, it is convenient only to retaliate a previous non-cooperative play. The IPD game became popular with the computer tournament proposed by Axelrod8,9. This tournament intended to compare the strategies. It turned out, that a simple strategy, with only one time step memory, called tit-for-tat (TFT), was by far the most stable one. Nowak and May10 have shown the emergence of cooperation between players with strategies with no memory, in the presence of spatial structure. This version of the game is known as Spatial Prisoner’s Dilemma (SPD). This is a simple, purely dete

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