
๋ ธ์ด์ฆ ๊ธฐ๋ฐ ์๋ฐํ ์ง์ค๋ฉํธ๋ฆฌ ์์ฑ๊ณผ ๊ฐ์ฐ์์ ์คํ๋ํ ์๊ฐํ
sa (a) Points (b) Depth/Color (c) Normal (d) Mesh ๐๐ ~๐ฉ๐ฉ Figure 1. Our generative framework produces diverse avatar geometry sequences from noise, with geometries represented as points (a). For visualization, these points can be rendered via Gaussian
















































